Here is what one of the organizers had to say about the event.
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The Fourth Crusade event on May 30, 2009 will be exhausting, but no mere meat-grinder. Don't get me wrong, I like to slug it out as well as the next guy, but I also like strategy and tactics. To this end, we'll publish the full scenario rules so that all commanders and fighters can study them if they so choose. I'll try to send them to this list by May 1 (we're still tweaking), and they'll also be uploaded onto the Acre web page (the basic event info is already up at www.kingdomofacre.org ). Some things to consider: First, the fighting shall be non-stop and five hours long. This event will be on May 30--the middle of summer. Commanders would be wise to take the heat into account. If I were commanding a unit, I would count it as a unit victory to have 0% attrition. This battle will indeed go for five hours with no holds (meaning no water breaks--each side will have water at its base camp). Can you and your men endure? Frankly, I don't see how it's possible in the summer heat for five hours unless you find a way to rest and water your troops. While long holds are anathema to fighters, natural lulls in the fighting can be a GOOD thing, as long as the scenario keeps running. I'm an historian by trade, and I've never read of a single siege that featured constant fighting. Attacks were made in waves--and for a reason. In between waves, tactics were tweaked, units were rested, supplies were loaded or unloaded, siege equipment was moved, etc. The length of this battle scenario is designed to nudge us toward more historically accurate warfare, not arbitrarily (rule 56.7 "you must attack in waves"), but by making it tough to do otherwise. I personally think it would be exciting to fight fiercely for a time and then find myself sucking wind while hunkered down in a fortress with a buddy, watching arrows whiz over our heads, hoping to catch our breath while the commanders rethought their plans. "When will they come again? Can we hold next time? Should we sally? Oh crap, no time for thought. Here they come again." You seldom get this feeling because we're often running and swinging like rabid dogs for 30 minutes straight. That's not how it was. Hopefully this event will give you more than enough fighting, but also more strategy and atmosphere. There will be some Combat Archery and some good archers plan to attend. If you love CA, it is a good chance to practice your skills against premium fighters from the East & Acre. If you are not a big fan of CA, it is a great opportunity to practice how to avoid being killed easily by it. And with 5 straight hours of fighting, even if you do get shot once or more, you are still guaranteed to get in all the fighting you could possibly want. We'll see how it plays out. Second, the field is rather large and we're purposely trying to limit vision, so that fighters will not be able to see everything on the field. The typical omniscience that we enjoy largely eliminates the tension that comes with war (even our fake ones). How much more realistic to hear fierce fighting only 30 yards away, but not be able to see what's happening? Scouts and runners become important. There are myriad battles that were won or lost because of poor intelligence. This event will force commanders to address this. Ignore it at your peril. At this event, the Crusaders may attack the city of Constantinople from different directions, and since you may not be able to see your buddies, communication will be key whether you're attacking or defending. We may be able to provide some bells or drums to each side to help in signalling, but feel free to develop your own systems. The Mongols used semiphore for silent attacks. What will our commanders do? I can't wait to find out. Ok., that's enough for now. This is just a taste of what we're planning for you. The scenrio rules will be published soon. In the meantime, pass the word to come to the event. :) |
http://www.kingdomofacre.org/events/Fourth_Crusade_Promo.pdf